Get signed prints of Jeff Dee’s all-new illustrations of the fabulous flying creatures of Tékumel – from UNIgames’ upcoming Béthorm: the Plane of Tékumel RPG! The deadline to back this project is Midnight CST on Sunday, December 8. Back it here:
UNIgames is in talks with the Tékumel Foundation to produce a “Kúrt Hills Map Set & Gazetteer”, following the same format as the previously published Northwest Frontier materials. This would cover a region from the center of Tsolyánu hex 4110 to the center of 3516.
UNIgames plans to follow that product with Béthorm adventure modules set in the Kúrt Hills region.
Here’s the plan for the coming months. In October we’ll launch the next Tékumel art Kickstarter – this time to create the wondrous flying creatures of Tékumel’s starless skies. In December, we’ll run one final art Kickstarter to go back and create the handful of Empire of the Petal Throne creature drawings that remain. Then, in February of 2014, we’ll launch a final project to fund Béthorm: the Plane of Tékumel RPG itself.
We’ve been playing Béthorm in our own group for years, and these Tékumel art Kickstarters are helping to ensure that the published book will be illustrated as profusely as Professor Barker’s amazing setting deserves. In the meanwhile, we’re working on a Béthorm preview that will allow you to take a handful or pre-generated Béthorm characters into battle against some Tékumel creatures, so you can get a taste of the system: That’ll be attached to the October or December art Kickstarter..
Its been a long road, but the end is in sight. Thank you all so very much for your gracious support!
[Every once in a while I come across something Tekumelyáni that stretches my credibility a bit. “High cartography objects” would be one of those things. Of course, it’s fiction, so I don’t worry too much. Still, I think it’s helpful if I can find something in the real world that can lighten the burden on our disbelief suspenders. –Talzhemir]
On Tékumel, “low” cartography is the use of flat maps. “High” cartography utilizes sculpted objects. Unreadable to the common person, they convey great meaning to those trained in the art. Although the net result is to conceal information from the untrained, this is not the stated goal of High Cartography. Since Tsolyáni people have paint and ink and scrolls, why would humans use esoteric three-dimensional items that take a great deal of effort to produce?
Let’s look at a couple of real world parallels for insight. The closest thing to High Cartography is probably the travel carvings made and used by indigenous people of the Arctic Circle.
This information would remain valid for centuries. So, making a carving might be well worth the effort.
What are the advantages of this method over flat maps? First, they’re for use at sea- markings on bark, parchment, and paper are less durable. Second, they were so far north that their world was plunged into twilight or night for months. There was very little light by which a map could be read.
In the South Seas, another tactile “map” device is the mattang. This is a “teaching” mattang. It doesn’t represent a particular island, it’s a diagram of what generically happens when wave fronts flow around an island. Mattangs are meant to be readable in the dark.
Experienced sailors also didn’t look at the water. They could sense the direction and magnitude of the waves by paying attention to the angle of the canoe pitching beneath them. Even if they were far from sight of land, they could follow the wave fronts to find an island.
Here is an actual mattang of the Marshall Islands. It’s made out of cowry shells, sea grass, and palm “twigs” from the center rib of a leaf). Called “rebbilib” there, these were still in use until about World War II.
Polynesians in their great canoes often slept through the heat of the day and rowed by night. They also caught seafood that rose to the surface at sunset and night. It was important to have reference that worked in darkness.
Mattangs are traditionally learned by touching the various components and gently tracing them. One ancient Polynesian belief was that there was a different repository for memories of this kind, “body memories”. Today, we do know that some people are more effective at learning and memorizing if there is a kinetic or tactile component. High Cartography would be more memorable for some people.
Inuit sticks and Polynesian mattangs are meant to be portable. Some of the High Cartography objects mentioned are quite large, and not meant to be carried around. Are there such things on Earth?
Why, yes! This map is in Libya in a well-hidden location. We can infer that it was meant to be memorized because it’s carved into the rock face. Somebody could not carry it around if they wanted to.
The lines are wadis or valleys, and the holes are water wells. Probably engraved around 9000 years ago, it shows an area called Wadi Tashwinat. (Click the picture if you would like to see some of the rock art of Wadi Tashwinat!)
The map’s location at Wadi Takdhalt hints that it was probably meant to be hidden. The surface is well-worn by touching. By not carrying a map object, the chances of an outsider learning of precious water resources was minimized. (The exact location of the map: N24 51.124 E10 31.143)
It’s remarkable that the Wadi Tashwinat map has lasted so long. Wood, bone, paper and leather are devoured by mildew and beetles. Steel is extremely rare and copper turns to greenish black powder. Even glass just becomes a lump because it is a slow-moving liquid.
Given those alternatives, then, it makes sense that some scholars of Tékumel might prefer carven stone. They’re aware that humanity has lost vast amounts of information. They want the fruits of their labor to last many millenia, and they do.
It’s possible that High Cartography didn’t originate with Humans. It might have come from a people that naturally lived in near-dark or even an eyeless species. This might be interesting to speculate but that speculation would be weak since none of the canon sentient races fit this description.
It could have come from a race whose predilection for a soggy environment made technologies like ‘paper’ problematic. The Shén, for instance, are fond of swamps, but there’s no mention of such technology. So, this is another weak ‘maybe’.
According to the canon, there are devices from bygone eras that contain information that are conveyed through “magic”. The user touches them, and hears a voice in their head. Could it be that perhaps High Cartography was an attempt to cling to the custom of conveying information through something you fondle? Desperately trying to look like the ‘Great Ancients’? Well, maybe, but, again, I’m venturing into speculation, and it’s not really necessary.
Whatever its origins, High Cartography is a revered tradition, perpetuated by scholars of the wisdom-oriented temples. All in all, while it might seem farfetched, there’s already plenty of precedents in the real world to show that it’s a viable idea.