I guess this question is as old as RPGs. Anyway, how do you solve this age-old dilemma?
I've come up with several possible scenarios:
1) Fresh off the boat. The good old scenario from the Empire of the Petal Throne. Its simple and fast and in many ways rather realistic -- players know as much as their characters and vice-versa. Later in the game, dead characters could be replaced by native Tsolyani. The main problem is the lack of any background when it comes to player characters. Yeah, we hail from the southern continent and so on. Why would anyone take these clanless weirdos seriously? Also, a huge portion of Tsolyani culture will be neglected if the players are outsiders.
2) As 1, but the players hail from neighbouring empires. Thus the players would have clans, a background and some informations to build on. On the other hand, they would probably worship Gods different from Tsolyani pantheon. Also, they would need to have at least some information about their homes -- so why not make Tsolyani characters and give them information about Tsolyanu? On the other hand, it is easier to tell players basics about their home that it is to give them all information necessary to survive in a given place. Player with a Mu'ugalavyani character needs not to know everything about his homeland -- it would be enough to know that the Mu'ugalavyani are warlike, efficient, serious and worship flame-gods. The player could take these as a base and then go on to explore Tsolyanu.
3) The player characters are Tsolyani youths. The game starts with a khatunjalim. This would need much longer briefing, but as the characters are youths they still might be rather oblivious. Players would have a clan, a religion, etc. On the downside this would probably lead to a lots of "you already know that..." situations which I don't like. The player characters would also be rather inexperienced, their education still being unfinished which would cut down character generation possibilities. This is especially true with sorcerers. I don't really think players would enjoy playing a character who spends most of his time at temple school.
4) As in 3, but the player characters can be of any age (preferably around 20). They hail from some remote part of the empire, being very ignorant about the ways of big cities. Perhaps every person in their home village belongs to the same clan so the etiquette has been less restrictive as all are clan-cousins. Players would have a clan and a religion and these would support them in their new home Katalal (or Jakalla or whatever).
5) The players are all Mihalli who are going to infiltrate the Tsolyani society. This is more of a thought-experiment than a real possibility, but it makes me smile so I decided to share it with you-
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