Forum

Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.





Pages: 1 [2] 3
Author Topic: some questions and a few bits of errata
hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 10, 2015, 13:58

Wow, great set of answers, I shall digest. I might have a few more (tell me if you've had enough!)

jeffdee
Administrator
Posts: 427
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:12

hang on a bit, I'm editing my responses a little

-Jeff

hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:18

Ok, a few more:

- p30 (3.8) Secondary Characteristics, and p241 (Demon Weapons).
I rolled up a magical weapon, just to try it out. I got the following:

Material Steel, Type Flail. Rolled 2d10-1 and got 16 for PHYS = Giant Flail on table 4.1 (Damage 8/11/14, PHYS 15). Damage becomes 9/12/15 for steel. Then I rolled Bonus to hit: +4, and Damage Bonus: +3 Levels. This takes me off the top of the Secondary Characteristics table. After that I rolled a specific enemy of Water Creatures, which gave it another +2 levels, so I think it's 5 levels over the top of the table at this point! Do you stop at 9/12/15 or should the table continue? (probably moot since I don't think anyone would easily be able to wield it)

- p61 (4.14.3) Building Construction. Paragraph 3 says "Land is sold by the square Tsan (about 133.3 km on a side)". This seems odd as elsewhere 100 Tsan is 133 km e.g. the regional map of Katalal

p71 (Surprised & Immobile Opponents): Does someone who is Prone lose their defences AND the attacker gets +2 to hit, or just the latter?

p246 (18.3) Professional Rank or Circle. PCs begin at Rank 1, but there is a Rank/Circle 0, is that purely in case of demotion, or to show that the PCs are starting a bit higher up the tree?

thanks again.

hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:21

Quote from jeffdee on May 10, 2015, 14:12
hang on a bit, I'm editing my responses a little

-Jeff

Ok. You are doing sterling work here!

jeffdee
Administrator
Posts: 427
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:33

Done. And I've copied the relevant bits to the Errata page.

You were asking about a PDF version of the errata. I will certainly consider that, once it looks like a complete list 🙂

-Jeff

hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:34

Quote from jeffdee on May 10, 2015, 14:33
Done. And I've copied the relevant bits to the Errata page.

You were asking about a PDF version of the errata. I will certainly consider that, once it looks like a complete list 🙂

-Jeff

Great. Hey you're almost making me feel guilty here! 😀
I'll go back and look at the previous set of answers now...

hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 10, 2015, 14:50

I've just quoted bits that I wanted to comment on:

Quote from jeffdee on May 10, 2015, 13:36

“p102 (74) Demonology: This has a prep time of 1 minute, and a duration of 2 minutes. The prep time makes it not very useful in combat, and the duration makes it not very useful outside of combat (it would seem), so what am I missing with this spell?”

2 minutes is 20 combat rounds – an *eternity* of combat time. Try summoning a demon to assist at the start of an assault on an enemy position.

Sure, that would make sense, it seems a specific requirement though.

“p81 (12.7.4) Preparing and holding a spell. Not sure exactly how this works”

Pay the energy cost at the start, but don’t roll until the spell is actually cast.

But do I still use an action to cast? If so I don't see the advantage, or am I loosing the spell for a free action? Or is this really only useful for spells with a prep/casting time longer than 1 action?

“p194 Mu'agh. To penetrate armour it says "roll 1d10 vs 1+target's armour coverage". In Section 4.4.2 Coverage is only referred to as Light, Medium or Heavy, so what number are we adding? Maybe related somehow to the "Avoid" column?”

Yes. Add 1 to the penalty to avoid the target’s armor, and roll the d10 vs. that.

So forex, vs Heavy armour it would be 1 + 3 = 4, on 4 or less the armour is hit?

“p139 (158D) Iron Fist III (and others). This spell has "1 target", and "resist". Text says "any target up to size -1 is killed if it fails its Resistance Check". So I'm still confused here, I thought that the primary target gets to subtract its Magic Resistance from the casting roll, but doesn't get a resistance check, as we discussed above.”

This spell is a special case; the target makes a Resistance check *in addition* to applying their Magic Resistance to the caster's casting roll. If the spell hits, *and* the target makes a Resistance Check, they only take damage. if the spell hits, and the *further* Resistance Cjeck fails, they die.

Ok. Are there any more like this as it's a bit of a confusing exception? I feel that something like the Silver Halo of Soul Stealing etc should also work this way

“p175 Cholokh. "attacks from a distance of 2 to 12 spaces with its missiles". But later: 6" range with thrown rock.”

The actual oversight here is that Desperation (9.5.7) fails to state that it also doubles the range of muscle-powered missile weapons. So a Cholokh with a 6" throw range *can* throw from as far as 12" away.

Aha, ok.

“p184 Hokun. Heavy/Elite rating 11.5 - seems high? Ru'un are 10.6, 12.1 etc.”

Do not mess with elite, heavily armored Hokún.

Ok. Just eyeballing their stats they didn't look that tough, but I'll believe you! Hm, Armour 5, ok!

“p74: Area Effects: "If the roll to hit (or casting roll) is successful...If the roll fails then the centre of the area scatters". How can a spell scatter if the cast check fails, as it won't take effect?”

*Aimed* area spells scatter if the casting roll fails (the spell still goes off, it just doesn't strike its intended target). Area spells that aren't ‘aimed’ don’t scatter if the casting roll fails; they simply don’t go off (p. 81).

Urk, brain failing...this seems really odd. So I can pretty much guarantee my spells will work even if I fail the roll by casting area aimed spells? That seems very strange and counter-intuitive to me as everywhere else fail=fail.

“Also Eyes, generally (p 225): Treated as spells of a 20th level sorcerer. i.e. 20 skill (17.5.1)? Do you need to roll to hit/cast e.g. -for range, etc as per 12.7 (p80)?...

“Aha, I see 12.7.7 says they have a casting check of 15-, and targets are allowed Resistance checks. How does the cast check of 15- relate to the 20th level sorceror mentioned above?"

Some spells, such as Disenchantment (p. 83) care about the Sorcery Level of a spell’s caster. See also section 17.12.2 for some of your related questions.

Right, so to use an eye is a roll of 15-, but its effect (if it matters) is 20th level. Ok.

jeffdee
Administrator
Posts: 427
Post Re: some questions and a few bits of errata
on: May 15, 2015, 11:28

“p30 (3.8) Secondary Characteristics, and p241 (Demon Weapons). Do you stop at 9/12/15 or should the table continue?”

The table continues:
Score...Modifier...Value...Roll
21........11............453......10/13/16
22........12............640......11/14/17
23........13............905......12/15/18
24........14............1280....12/16/20
25........15............1810....13/17/21
26........16............2560....14/18/22
27........17............3620....15/19/23
28........18............5120....16/20/24
29........19............7241....17/21/25
30........20............10240..18/22/26

"p61 (4.14.3) Building Construction. Paragraph 3 says "Land is sold by the square Tsan (about 133.3 km on a side)". This seems odd as elsewhere 100 Tsan is 133 km e.g. the regional map of Katalal"

This is an error which unfortunately was carried over from Gardasiyal. Land is in fact sold in units of 100 square Tsan, i.e. approximately 1 large hexagon. The die roll indicates how many such units are available, so 9 = 100 square Tsan, 10 = 1-5 100 Tsan units, etc. The prices are as stated.

“p71 (Surprised & Immobile Opponents): Does someone who is Prone lose their defences AND the attacker gets +2 to hit, or just the latter?”

Just the +2. They don’t lose their Defenses unless they are unconscious, or completely immobilized.

“p246 (18.3) Professional Rank or Circle. PCs begin at Rank 1, but there is a Rank/Circle 0, is that purely in case of demotion, or to show that the PCs are starting a bit higher up the tree?”

Rank 0 is there for raw recruit NPCs. Or if a PC tries to switch to a different career.

“p81 (12.7.4) Preparing and holding a spell. Not sure exactly how this works”

[Pay the energy cost at the start, but don’t roll until the spell is actually cast.]

“But do I still use an action to cast? If so I don't see the advantage, or am I loosing the spell for a free action? Or is this really only useful for spells with a prep/casting time longer than 1 action?”

Yes, this is only useful for spells that take longer to cast.

“p194 Mu'agh. To penetrate armour it says "roll 1d10 vs 1+target's armour coverage". In Section 4.4.2 Coverage is only referred to as Light, Medium or Heavy, so what number are we adding? Maybe related somehow to the "Avoid" column?”
Yes. Add 1 to the penalty to avoid the target’s armor, and roll the d10 vs. that.
“So forex, vs Heavy armour it would be 1 + 3 = 4, on 4 or less the armour is hit?”

Yes.

“p139 (158D) Iron Fist III (and others). This spell has "1 target", and "resist". Text says "any target up to size -1 is killed if it fails its Resistance Check". So I'm still confused here, I thought that the primary target gets to subtract its Magic Resistance from the casting roll, but doesn't get a resistance check, as we discussed above.”

[This spell is a special case; the target makes a Resistance check *in addition* to applying their Magic Resistance to the caster's casting roll. If the spell hits, *and* the target makes a Resistance Check, they only take damage. If the spell hits, and the *further* Resistance Check fails, they die.]

“Ok. Are there any more like this as it's a bit of a confusing exception? I feel that something like the Silver Halo of Soul Stealing etc should also work this way”

Only the spells which call for a Resistance Check in addition to having ‘Resist’ in their summary work this way.

“p74: Area Effects: "If the roll to hit (or casting roll) is successful...If the roll fails then the centre of the area scatters". How can a spell scatter if the cast check fails, as it won't take effect?”

[*Aimed* area spells scatter if the casting roll fails (the spell still goes off, it just doesn't strike its intended target). Area spells that aren't ‘aimed’ don’t scatter if the casting roll fails; they simply don’t go off (p. 81).]

“Urk, brain failing...this seems really odd. So I can pretty much guarantee my spells will work even if I fail the roll by casting area aimed spells? That seems very strange and counter-intuitive to me as everywhere else fail=fail.”

I don’t know what else to tell you. This is my interpretation of how ‘aimed’ vs. 'not aimed’ spells work on Tekumel, according to Prof. Barker in his previous Swords & Glory rules.

-Jeff

hemulen
Nurtsáhlu (Clan-Brother)
Posts: 40
Post Re: some questions and a few bits of errata
on: May 17, 2015, 06:37

Great stuff - once again thank you very much for all these answers - I don't have any more questions for the moment, you will be pleased to hear! Looking forward to High and Dry coming out.

John-
Duxbury
Nakomé (Clanless)
Posts: 5
Post Re: some questions and a few bits of errata
on: May 18, 2015, 16:14

I hope you don't mind me adding another errata query to this thread, but it seemed silly to start a new one just for one question.

The bottom specialisation for Animal Handling is "Cattle", but that animal does not appear anywhere else in the rulebook. There are other farm animals mentioned - Hmá, Hmélu and potentially the Nyár, but no cattle.

Should the specialisation be for general domesticated farm animals, or have I missed something?

Pages: 1 [2] 3
Mingle Forum by cartpauj
Version: 1.0.33.2 ; Page loaded in: 0.049 seconds.