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Author Topic: Character Advancement
Nakomé (Clanless)
Posts: 4
Post Character Advancement
on: December 31, 2019, 05:33

One thing that I find a bit short of 'crunch' is post chargen advancement. I noticed it most when considering the possibility of learning ancient languages. Now Swords & Glory had a convoluted system involving several styles of learning and rating skills from easy to learn to very difficult but the issue is 'convoluted'.

Now you can spend a point of post chargen Advantage on the Training advantage but that jumps the PC ahead by two years and gives one rank in one skill. This either separates a group of players or the Training goes on in the background.

Another issue that rears it's head is spending one EP and instantly losing a -4 for untrained in a skill. This felt at odds when so much of the rules is geared to a longer term campaign. It seems more oriented to a constant adventuring style of game.

I'm inclined to make a House Rule that sets the time for learning 1 EP's worth of a skill at 40 weeks based on 3EP's in two years (720 days). Now there's no time spent per day given or implied but I'd say 2 hours per day for most skills with four hours per day for Academic/Temple skills.
Rather than playing out the 40 weeks it's simpler to 'red line' it and summarise the intervening time for everyone at once and just advance the timeline. Anyone spending longer training can be temporarily replaced by an NPC or secondary PC from someone's entourage.

Posts: 421
Post Re: Character Advancement
on: January 10, 2020, 15:04

The -4 for untrained use of certain skills is meant to reflect the fact that the 'basics' of those skills aren't common knowledge. It's not meant to imply that those skills are 'harder', per se. Thus paying 1 EP is sufficient to acquaint the character with those basics, and advancement proceeds normally from there.


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