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Author Topic: Bethorm: Plane of Tekumel RPG Progress Reports
jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 23, 2014, 18:02

Still working on spell balance. After working out a way to quantify the overall strengths of the Swords & Glory / Gardasiyal spells, I've discovered that spells of higher 'phyla' were not necessarily any more powerful. I'm taking a little time to decide what I think about that, because my gut instinct is that they probably should be. They're more expensive and require more magic skill, after all.

I'm also working on the Kokh-lizard drawing; I'll probably finish it sometime this evening.

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 24, 2014, 10:11

The Kokh drawing is on DeviantArt: http://fav.me/d7jjhao Next up is the Mihalli!

My goal today is to make minor tweaks to the Generic-phylum spells, making the most egregiously weak spells of that level a little more powerful and vice-versa.

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 25, 2014, 09:36

Our DSL is having problems; they tell me that internet service will be intermittent until Thursday. So if I don't post every day til them, please don't be alarmed.

The spell balance pass is going very well, and I'm almost done with the Mihalli drawing.

-Jeff

Talabardio
Nakomé (Clanless)
Posts: 16
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 26, 2014, 00:42

It's great that you're looking back to S&G and Gardasiyal, which I consider to be the high water mark of the EPT official publications.

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 26, 2014, 10:19

Thanks, Talabardio! I agree, of course.

The new Mihalli drawing is on DeviantArt: http://fav.me/d7jtb3a

Next up is the Miku. I finished balancing the Generic-level spells; the Temple spells will take a few more days.

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 28, 2014, 10:15

The new Miku drawing is now on DeviantArt: http://fav.me/d7k2psy

Next up is the Ngoro!

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 28, 2014, 13:24

UPDATE: They tell us our internet is all better now. Hooray!

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 29, 2014, 03:47

The new Ngoro drawing is now on DeviantArt: http://fav.me/d7k6cpu I was kind of surprised not to be able to find a single pre-existing drawing of this creature anywhere...

I also worked on the key for the city of Katalal map today. Sneak Preview! Here it is!

1. The Palace of the Most Puissant Lord, Daséshmu hiMriyatláku, the Governor of Katalál.
2. The Palace of the Realm: Governmental Offices, Courts, Bureaus
3. The Palace of Foreign Lands: Offices for External Affairs
4. The Palace of War: Military Offices
5. The Palace of the Priesthood: Offices for Religious Affairs, Temple Lands, Tithes, etc.
6. The Temple of Karakán, Lord of Glorious War.
7. The Temple of Thúmis, Lord of Wisdom.
8. The Temple of Ksárul, the Ancient Lord of Secrets.
9. The Temple of Sárku, the Master of the Undead.
10. The Temple of Vimúhla, the Lord of Fire.
11. The Temple of Dlamélish, the Green-Eyed Lady of Fleshly Joys.
12. The Temple of Belkhánu, Opener of the Gates of Heaven.
13. The Temple of Hnálla, the Supreme Principle of Stability.
14. The Temple of Hrü’ü, the Supreme Principle of Change.
15. The Temple of Avánthe, the Mother of Devotion.
16. The Temple of Dilinála, the Lovely Maiden of the Turquoise Crown, Cohort of Avánthe.
17. The Temple of Wurú the Many-Legged Serpent of Doom, Cohort of Hrü’ü.
18. The Temple of Keténgku, Knower of All, Cohort of Thúmis.
19. The Temple of Qón, Guardian of the Gates of Hell Against Those Who Would Come Forth, Cohort of Belkhánu.
20. The Temple of Drá, the Singer of the Hymns of the Gods, Cohort of Hnálla.
21. The Temple of Durritlámish, the Black Angel of the Putrescent Hand, Cohort of Sárku.
22. The Temple of Grugánu, the Knower of Spells, Cohort of Ksárul.
23. The Temple of Hriháyal, the Dancing Maiden of Temptation, Cohort of Dlamélish.
24. The Temple of Chiténg, the Reaper of Cities, Cohort of Vimúhla.
25. The Temple of Chegárra, the Hero-King, Cohort of Karakán.
26. The Garden of Suffering: Prison for Crimes Against the Empire.
27. Barracks of the Forces of Lord Ga’ánish of Katalál, 23rd Imperial Medium Infantry
28. The Kiosk of the Five Clans, Resthouse for Foreigners and Visitors of Very High Status.
29. Hall of Hlugálu, Resthouse for Foreigners and Visitors of High Status.
30. Hospice of the Blue Kirtle, Resthouse for Foreigners and Visitors of Middle Status.
31. Inn of Forest Shade, Resthouse for Foreigners and Visitors of Low Status.
32. The Granite Chamber, Resthouse for Foreigners and Visitors of Very Low Status.
33. The Residence of Akkéme the Yán Koryáni, Resthouse for Poor and Indigent Foreigners of No Status.
34. Prison of Inanition: Prison for Debtors and Clanless Persons.
35. Chaigáva River Docks.
36. Barracks of the City Guard.
37. Barracks of the Slayers of Cities, 5th Imperial Sappers.
38. Barracks of the Prison Guards.
39. Slave Market.
40. Communal Clan Common House: Offices of All Clans and Councils of Trade, etc.
41. Hirilákte Arena.
42. Blade Raised High Clanhouse
43. Devisors of Soft-Clinging Beauty Clanhouse [A small clan, produces the best Thésun gauze in the Empire.]
44. Black Monolith Clanhouse
45. Rising Sun-Disk Clanhouse
46. Black Stone Clanhouse
47. Unseen Visitors Clanhouse [Former assassins’ clan, now abandoned.]
48. Beginning of the Sákbe road South to Úrmish
49. Beginning of the Sákbe road North to Mekú and Haumá
50. Beginning of the Sákbe road Northwest to Tumíssa
51. Old Bednálljan Fort [Abandoned.]
52. Armory of Túnatsu of Béy Sú
53. Armory of the Bright Helm
54. Armory of Morú of Hekéllu
55. Armory and Smithy of Kirúmir, the Eye of Awareness
56. Armory of Chégan of Tléku
57. Armory and Outfitter of Zúrus the Pecháni
58. Shu’urúna Bridge
59. Bridge of the Usurper. [Construction begin under Emperor Kánmi’yel Nikúma II; claimed and completed by Targholél Nikúma.]
60. The Great Square of the Seven Heroes
61. Ruined barracks of the Legion of the Sun-Bright Sword
62. Tomb Police Headquarters
63. Crypt of Governor Néngiri hiMrékka [Appointed by Emperor Hejjéka IV in 1504 AS.]
64. Crypt of Lord General Zurmorkhúru hiSrúcha [Pacified Katalál and conquered the Kúrt Hills region on behalf of Emperor Kurshétl Nikúma I in 590 AS.]
65. The Tower of Túkareb the Seer. [Abandoned and ruined for centuries since the death of its previous occupant, the Livyani sorcerer Túkareb. It was recently appropriated and refurbished by a dashing young sorcerer named Meshétsu - who is rumored to have had great success as an investigator of ancient ruins.]
66. The Gallery of Delights, a branch of the temple of Dlamélish

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 29, 2014, 17:24

The city of Katalal serves as the starting point for a Bethorm campaign, in the same way that Jakalla was the starting point for Empire of the Petal Throne. This helps put reasonable limits on the amount of source material that Bethorm needs to include.

Today I finalized a list of the most prominent clans in Katalal, including several choices at each status level ranging across all religious affiliations. Here it is!

IMPERIAL (11)
Tlakotáni The clan to which the Tsolyáni royal family belongs; some well-to-do farmers and middle-class urban merchants are members as well; found around Béy Sü, Haumá, and Usenánu. No specific religious affiliation. They have only a smallish estate and villa in Katalál.

VERY HIGH (9)
Golden Bough Traceable to the Engsvanyáli governors of the south; eclectic with no particular religious or professional affiliations; contains many officials and military personnel; powerful all over the Imperium but with main centers in Jakálla, Thráya, and Jaikalór.

Sword of Fire A small and very ancient clan descended from the Dragon Warriors; totally devoted to Vimúhla; aloof and disinterested in politics; centered in Béy Sü but with clanhouses in other cities as well; this clan has many mercantile ventures in the west and in Mu’ugalavyá, and its contacts in the latter country make it suspect in Imperial eyes.

Blade Raised High Descended from the palace guard of the Engsvanyáli Priest Kings; devoted to Karakán and Chegárra; primarily soldiers and military administrators; found throughout the Empire but centered in Katalál and Usenánu.

HIGH (7)
Purple Gem Originally scribes and bookmakers in the Engsvanyáli Empire; many medium- and high-level court officials at Avanthár are members; no religious affiliation; based at Avanthár but has clanhouses throughout the Empire.

Great Stone Originally a northern matrilineal clan based at Khirgár; many followers of Ksárul, Hrü’ü, and their Cohorts, but not exclusively so; members often involved in trade, shipping, caravans, and mercantile ventures, but also contains a number of priests, bureaucrats, and a few soldiers; found largely in the northwest of the Empire but has clanhouses elsewhere also.

Amber Cloak Devoted to Belkhánu, Thúmis, and their Cohorts; composed of priests, scholars, apothecaries, physicians, and professional people; found throughout the Empire.

Standing Stone Comprised of priests and officials, plus many middle-class agriculturalists; no religious affiliation; centered around Úrmish but has clanhouses in most major cities.

Iron Helm The lords of Mekú are hereditary members of this clan; usually devotees of Ksárul and Grugánu, although others are worshipers of Hrü’ü, Wurú, etc.; widespread throughout the Empire.

Staff of Beneficence Mostly wealthy physicians and apothecaries devoted to Thúmis and his Cohort, Keténgku; found throughout the Empire.

Rising Sun-Disk Wealthy landholders and administrators; Devotees of Karakán and Chegárra with a few members worshiping others of the Lords of Stability; found throughout the northwest. General Lord Réru hiSu’únmra of The Forces of Lord Ga’anish of Katalal legion (23rd Imperial Medium Infantry) is a member of this clan.

The Association of Relievers from Life Clanhouses in all of the major cities, and their leaders are respected members of society (and are often prominent contributors to the temples of the Lords of Change – and even to the temple of Karakán and his Cohort, Chegárra), but their inner membership is secret, and they do not intermarry with other clans.

MEDIUM (5)
Green Bough Prosperous agriculturalists; no religious affiliation; found throughout the Empire but has its largest clanhouse at Katalál.

Blue Kirtle Members are devoted to Avánthe and her Cohort, Dilinála; originally potters, winemakers, and builders but now includes medium-level priests and administrators as well; based at Béy Sü but has clanhouses throughout the Empire.

Black Stone Comprised of medium-level bureaucrats, scribes, professional people, and priests in the service of the Lords of Change; found throughout the Empire. General Kakagánu hiBeshúdla of The Slayers of Cities legion (5th Imperial Sappers) is a member of this clan.

Black Monolith Middle-class merchants, artisans, and laborers; most members follow Hrü’ü, Ksárul, Sárku, and their Cohorts; found throughout the Empire. Daséshmu hiMriyatláku, the governor of Katalál, is a member.

Ripened Sheaf A prosperous agriculturalists’ and artisans’ clan; no religious affiliation; centers at Úrmish, Penóm, Katalál, and Jakálla with smaller clanhouses in almost every village in this area.

Green Kirtle An offshoot of the Blue Kirtle clan which turned to the worship of Dlamélish and Hriháyal; follows a variety of middle-class occupations; based in Béy Sü and the west but has clanhouses all across the Empire.

Blue Stream Rural agriculturalists and landowners; devoted to Avánthe and Dilinála with a sprinkling of worshipers of others of the Lords of Stability; found throughout the Empire.

Victorious Globe Makers of paper, inks, paints, and scribal materials; mostly devotees of Thúmis, Hnálla, and their Cohorts; found in every major city of the Empire.

Devisors of Soft-Clinging Beauty This small clan specializes in the production of highest-quality Thésun gauze. They have branches in Katalál, Mekú, and Úrmish in central Tsolyánu.

LOW (3)
Plume of White Scribes, accountants, clerks, and administrators; mostly devoted to the Lords of Stability, although members of other sects are also found; centered at Jakálla but with clanhouses throughout the Empire.

Open Hand Peasants, laborers, and tenant farmers; no religious affiliation; encountered throughout the rural areas of the Empire.

Eye of Flame Originally barbers but now includes many low-level soldiers and hired bodyguards; worshipers of Vimúhla and Chiténg; based at Tumíssa but with clanhouses throughout the west and north.

VERY LOW (2)
Nighted Tower Tomb guards, makers of various chemicals – and often accused of being tomb robbers; followers of all of the Lords of Change except for Vimúhla and his Cohort, Chiténg; based at Púrdimal but found throughout the northwest.

Flat Rock Poor laborers and peasants; no religious affiliation; found throughout the western regions of the Empire.

Scarlet Planet of Knives Butchers, hunters, and lower-class warriors; devoted to Karakán and Chegárra; based at Katalál but encountered in every major city.

Turning Wheel Carters, suttlers, wheelwrights, and transporters of goods; no religious affiliation; encountered all over the Empire.

Standing Reed Mostly N’lüss who settled long ago in the Empire; professional soldiers, gladiators, bodyguards, fletchers, and makers of leather armor; devoted to Vimúhla and Chiténg; based in the rural areas around Khirgár but with clanhouses throughout the Empire.

Eternal Sky Brewers and distillers of cheap liquor; usually devoted to Karakán or Chegárra. They claim to have once been a Kurtani warrior clan; based around the Kurt Hills.

---

Next up: the new Nom ilustration!

-Jeff

jeffdee
Administrator
Posts: 427
Post Re: Bethorm: Plane of Tekumel RPG Progress Reports
on: May 31, 2014, 12:22

Yesterday and this morning I wrote text to guide players in the selection of appropriate clans and deities, and I edited the descriptions of the gods and cohorts down to an 'introductory' level.

Having received a set of Prof. Barker's files describing major NPCs from Katalal from the Tekumel Foundation, I also made some edits to the Clans section to reflect new insights into the available clans of that city.

Today: still working on the Nom illustration.

-Jeff

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