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Author Topic: Bethorm Pre-Release Feedback
luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 13:14

P 78, 12.2 Becoming a Sorcerer
It is possible for a warrior or soldier to gain a few simple universal spells during his education, however - similarly, priests and sorcerers can acquire small amounts of appropriate combat skills.

...education, however. Similarly, priests...

jeffdee
Administrator
Posts: 427
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 13:39

P 71, 9.2.4 Cover
Am I correct that one is to roll 1D10 for the Cover table?

Yes. Fixed.

P. 72, 9.5.1 Aiming
A character armed with a missile weapon, who is prone (7.5) or braced against a study support may spend their entire

Fixed.

P 72, 9.5.4.1 Head Shot
natural armor provide armor protection against heat shots,

Fixed.

P 74, 9.7 Morale
when things look bad for them. Modified to reflect how bad things look

Fixed.

P 76, 10.3.3 Contact Poisons
Redundant "only"

Fixed.

p.251 Prison on Inanition -> Prison of Inanition

Fixed.

P 78, 12.2 Becoming a Sorcerer
...education, however. Similarly, priests...

Fixed.

-Jeff

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 16:28

P 80, top of right-hand column

The character may then attempt "discover" it officially by research (see Spell Development & Research).

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 16:32

P 80, Spell Critical Success and Fumble Tables.

I note these tables are not formatted like other tables in the rules (so far). This is a small thing, but standardized table formatting will make finding them easier as one skims through the book. I can see that putting these tables into the boxed format will change the layout somewhat. So, I'll understand if you choose, at this late date, to leave them as is.

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 16:36

P 80, Spell Critical Fumble Table
7 The spell fails, and the caster suffers mental damage.
Consult the Characteristic Table, and make a damage roll where the score equals the spell’s NRG.

A see reference to the Characteristic Table's location or section number might be helpful.

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 16:42

P 81, Duration, 4th paragraph down under this heading

Durational Areal spells are generally stationary throughout their duration.

Area?

Edit: Never mind. Looked "areal" up.

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 21:51

P 87, 21B. Terror (Psychic)
Cost: 22; NRG: 30; aimed; attack; 30”range; 1”area; resist
... If this fails, they must make a PHYS check at -5. As long as this check isn’t fumbled, they is merely paralyzed with fear and cannot move,

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 21:57

P 87, 22A. Telekinesis (Psychic)
Cost: 12; NRG: 10; aimed; attack; 10”range; 1 target
The caster can lift and slowly move an object (weighing not more than 100 grams) by telekinesis. It can be brought to the caster, moved to a specified location within the spell's range, or thrown with enough force to injure a target.
A DEFT - based check may be required at whatever level of difficulty the GM decrees if the caster wishes to perform some delicate action with the target object: e.g. insert a key into a lock and turn it. When the object is used a...

...target object (e.g. insert a key into a lock and turn it). When...

Edit: OK. Sometimes you put the "e.g.," clause within parentheses and sometimes you don't. I tend to always put them within parentheses. I'll just ignore them from now on unless the situation seems particular jarring to me. I know you will do what you think right or worth bothering with at this stage of the project.

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 22:01

P 88, 23A. Retrace (Ritual)
Cost: 22; NRG: 28; prep: 1 round; touch; 1”area; resist
This spell instantaneously transports the targets (the caster and others within the circle of effect, or other targets within the area without the caster) back exactly 50” to the location then occupied by the caster. There is no choice: the spell effectively retraces the caster's previous movements, and it cannot be cast to a longer or shorter distance. It does not distinguish between friend and foe, moreover: all who are...

...friend and foe. Moreover, all who are...

luther
Dlántü (Clan-Head)
Posts: 133
Post Re: Bethorm Pre-Release Feedback
on: September 30, 2014, 22:07

P 88, 25A. Web (Ritual)
Cost: 10; NRG: 13; attack; 5”range; 1”area, resist, duration: varies
Hurls a net of tangling webs; if a target is affected he is left completely immobilized, unable to take any physical action other than struggling to get free.

...tangling webs. If a target is affected, he is left...

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