Thanks for the rewrite of the multiple attack rule! I do think it's better, and I like the reference to the related section 8.0.8.
I recognized the source for the picture on p. 75. That scene in Man of Gold was also cringe-worthy. To take an admittedly more extreme example, I like H.P. Lovecraft's cosmic horror, as did Prof. Barker, but I wouldn't want an illustration uncritically depicting Lovecraft's racism in my Call of Cthulhu rulebook either.
Thanks for the clarification on the non-ascending damage ranges being deliberate. It would be helpful for those of us mis-perceiving patterns to mention this in the rules.
Thanks for the pointer to section 9.5.3 (Avoid Armor) re: low damage weapons vs armor. Nearby was section 9.5.5 (Death Blow), which provides the mechanism for lethal hits that I was looking for. It feels odd to me to only have such exceptional effects occur when the attacker has chosen a special attack action, but that's relatively minor.
Many of the rules in section 9.5 aren't applicable for all opponents. It may just be common sense, but I think it wouldn't hurt to include short, clarifying disclaimers that rules specifying “vital organs” don't apply to the undead, automatons or amorphous opponents; called shots don't apply to amorphous opponents; and so on. (I'm not insulted by such directives in the rules, since I think they should aim to be easily usable by a hypothetical newbie on the fly, but perhaps other players would find them condescending.)
I think that the game would benefit from well-annotated examples of skill use of all types, particularly combat, to illustrate the available choices and the interaction of rules from different sections.
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